Store is back online… and new version of LOTW pdf
Our website was down for two days and our e-commerce site was down for a few more days than that. Everything appears to be working now. Because it was down for most of last week, we are extending the Pre-Sales period to this Friday, January 13th.
In other news, the new (and hopefully last) version of the PRE-SALES edition Legends of the Wulin has been uploaded and updated to DrivethruRPG. If you already ordered the Pre-Sales, you should have received an email today notifying you of the latest version.
There were a few changes to the rules, in order to make them more clear. The most important changes are outlined below:
| 14 | Malicious Joss | ”Malicious Joss reduces any opposing Lake rolls made against you this round by 1 die per point. Opposing rolls are those which are immediately rolled in relation to your own; an attack against a defense, or an awareness roll to counter your stealth. If some timing issue would ever threaten to bypass Malicious Joss, it instead provides bonus dice to the user just like Chivalrous Joss.” |
| 177 | The Shaping rules | Shaping actions are made during the initative roll using an extra set, working as a Wave. Apply a skill bonus or improvise an Internal kung fu technique, gaining a +5 bonus per point of Chi spent, up to a maximum amount of Chi equal to your highest technique level in that style. Being a Wave, your result is not defended against by an opponent but they can possibly break your Wave before it finishes. Depending on the action you’re trying the Sage may require you to meet a certain minimum difficulty level. |
| 179-180 | The descriptions of Disorient, Disrupt, and Knockback | With the Sage’s permission you may instead defend yourself with a skill bonus if it makes sense that its use could protect you. |
| 194 | Improvised Weapons | ”An improvised weapon doesn’t have the normal bonuses to combat statistics that normal weapons do, but they still retain any other abilities associated with those weapons. If the ability requires you to Flood a die from your River then you must pay 1 Chi in addition to the Flooding, to temporarily strengthen and guide the improvised weapon. (E.g. improvising a Ranged weapon with a thrown rock never has the +5 Strike bonus, but it can attack into adjacent Zones, and it can also attack further away if you Flood one die and pay 1 Chi.)” |
| 212 | The Boost cost under Holding Yin and Yang | You can boost this technique for an extra +5 Strike or +5 Damage per point of Chi. |
| 216 | Crow Eclipses the Sun | ”You may boost this technique after the attack is resolved by before any Rippling rolls are made. If any part of the attack manages to hit and apply Ripples, you may pay 1 Chi per Ripple to delay their application until the end of the round. Until then, any immediate Rippling rolls or other effects simply ignore them.” |
| 228 | Quick Work | ”This is normally the only way to utilize Secret Arts in combat time.” |
| 298-320 | Sample Characters | Adjusted characters and improved organization |

