ABOUT US
EOS (EOS SAMA, LLC.) is a producer and publisher of innovative board-games, role-playing games, and Intellectual Property. Our games are vehicles to tell stories and allow players to “live” within the story world.
EOS started off as Hobgoblin Press, formed in 2001 by Mr. Syn Chen. In 2010, the company re-incorporated as EOS SAMA, with Mr. Jesse Covner as partner. The new company has a more international focus; we release games in Asian as well as Western markets. After re-incorporation, EOS’s first published product was Nobilis: The Essentials. Nobilis is an innovative, dice-less “pen & paper” role-playing game in which players take on the role of an awakened “Power” or god. Nobilis was written and designed by Ms. Jenna Morran, an experienced game designer / writer who has worked on RPG products for the last 15 years. Our second product in 2011 is called Legends of the Wulin; LOTW is an wuxia-genre RPG. Players enter the Martial Arts World to roam the land, seeking fame, fortune, and over-the-top adventure.
EOS has since published several board-games, card-based games, and pen-and-paper RPGs. All of our products are extremely innovative, creative, and “off-beat”. The games which excite us are a little “off the beaten path.” EOS creates and publishes original games and licensed games. Our design philosophy is to create worlds and stories that fit within the worlds, then create systems that support players’ exploration in the world. EOS values creativity, originality, trust, and respect. We aim to provide our ideas to those who really appreciate our vision, instead of pushing bland products into the market. We will always work to strengthen the gaming community and channel partners who share our values.
EOS Staff and Parnters
Hsin Hong Chen – Syn Samma – EOS Founder
In 2013, EOS partnered with Beijing-based “Chamber of Etherial Culture” (WuMiaoTang in Chinese, hence also known as “WMT”). WMT is owned by Bill Yu and Jim Ji, two gamers extrordinair. WMT is the the primary design house of the “Demonslayer” game which EOS is publishing an English language varient of in Fall, 2014. WMT helps EOS with playtesting and many other services within Asian markets. Most importantly, Chamber of Etherial Culture shares EOS’s vision for bringing unique and original intellectual property and game design to international markets.